Click the name of a project for more detail.
MoratityMoratity is a story-driven runner set in the fictional medieval town of Pestis. The player controls a giant ball of rats barreling through the streets of the town and is judged by the narrator based on their moral choices. Some of these choices are represented in objects around the world, but major decisions would be presented at an intersection. We planned to have three endings -- good, bad, and neutral -- that would be decided based on the amount of karma the player has. |
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Prehistoric PackPrehistoric Pack is an autobattler where the player builds a deck of cards representing dinosaurs before deploying them as 3D characters on a battle field to watch them fight an opposing group of dinosaurs. The game has multiple environments, each with a variety of level layouts. There are also a variety of optional objectives that can grant an advantage to the team that destroys them. The player wins a round by defeating all of the enemy dinosaurs and must beat all eight rounds to win the match. |
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Cthulhu and MeCthulhu and Me is a cute and silly first-person shooter about a girl who meets Chtulhu and finds him amusing, rather than scary. Perplexed by her reaction, Cthluhu enters her dreams that night and creates a gauntlet of challenges in an attempt to find the girl's greatest fear, but instead only manages to entertain her as she defeats monster after monster armed with throwing pencils, rubber ducky grenades, and her trusty crayon shot gun. |
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Center Piece ProjectThis is a student-led class project I am currently working on. The goal is to have computer-controlled enemies with both ranged and melee attacks fighting the player while also navigating obstacles in procedurally-generated terrain. |
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Connect4This is a class project I completed where I had to make an AI that could play Connect-4 against a player using the min-max algorithm with alpha-beta pruning and a heuristic function. |
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